I’ve been developing video games since I was eleven in 2009. I’ve always been interested in what makes games work the way they do, and that interest lead me to make basic projects within level editors. The feeling I got when I created my first “world” sold me on game development, leading me to continue down that path to the present day. Since then I have learned how to program, how to produce game-ready pixel art, and how to makes games feel good. I'm always trying to get better at my craft, and it's my goal in life to get there.